The opponent with the darker pieces moves first. Pieces may only move one diagonal space forward (towards their opponents pieces) in the beginning of the game. Pieces must stay on the dark squares. To capture an opposing piece, “jump” over it by moving two diagonal spaces in the direction of the the opposing piece.

Players take turns moving one checker per turn. A piece can move one space sideways, forward, or diagonally towards the opposing home space. It CANNOT move backwards towards it own home space.

Subsequently, What are the official rules of checkers?

Note: After a checker becomes a “King,” it can move diagonally forward or backward. Move your checker one space diagonally, to an open adjacent square; or jump one or more checkers diagonally to an open square adjacent to the checker you jumped.

Also, What is the goal in Checkers?

Checkers today is a two-person game. The object is to move one’s pieces (round red and black disks often made of plastic or wood) across the checkered board. The goal is to jump the opponent’s pieces, and remove them from the board, in an effort to win back one’s players and remove every opposing piece from the board.

How do Kings move in checkers?

Kings move diagonally forward or backwards. When a player advances a piece to his King Me row, its crown is raised and it becomes a King. At times, a King will be demoted to a piece (and its crown will be lowered).

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## Can you take a man for not jumping in Checkers?

The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. … A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.

## What are the basic rules of checkers?

Pieces may only move one diagonal space forward (towards their opponents pieces) in the beginning of the game. Pieces must stay on the dark squares. To capture an opposing piece, “jump” over it by moving two diagonal spaces in the direction of the the opposing piece.

## What are the rules for checkers?

The opponent with the darker pieces moves first. Pieces may only move one diagonal space forward (towards their opponents pieces) in the beginning of the game. Pieces must stay on the dark squares. To capture an opposing piece, “jump” over it by moving two diagonal spaces in the direction of the the opposing piece.

## What are the rules in Checkers?

The opponent with the darker pieces moves first. Pieces may only move one diagonal space forward (towards their opponents pieces) in the beginning of the game. Pieces must stay on the dark squares. To capture an opposing piece, “jump” over it by moving two diagonal spaces in the direction of the the opposing piece.

## What should your first move be in Checkers?

This first move, called “Old Faithful”, is the most popular starting move in Checkers, as it is considered to be the best one, when players are free to choose their own moves from the beginning.

## How do you play checkers and win?

– Control the Center.
– Checkers Is Not a Game That Can Be Won by Playing Defensively.
– Your Goal Should Be Getting a Checker to the End of the Board.
– Be Willing to Sacrifice a Checker If Necessary.
– Leave Your Home Row Checkers Until You Need Them.

## Can you jump 3 times in Checkers?

If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn. Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.

## Can you double jump in checkers?

A checkers double jump is possible if, after making a single jump that results in a capture, the very same checkers piece is in a position to make yet another capture. This subsequent move can either be along the same diagonal direction or it may move off into another direction.

## What is the best first move in chess?

1. e4 is the most common opening move in chess. One of the key ideas of this move is to control the center quickly with the pawn which is placed in the center by the first move, also liberating White’s light-squared bishop as well as the White Queen.

## How do you win at checkers?

– Control the Center.
– Checkers Is Not a Game That Can Be Won by Playing Defensively.
– Your Goal Should Be Getting a Checker to the End of the Board.
– Be Willing to Sacrifice a Checker If Necessary.
– Leave Your Home Row Checkers Until You Need Them.

## What can the queen do in checkers?

A Queen moves by diagonally traversing any number of unoccupied squares. Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.

## What happens when you jump a king in Checkers?

To become a King, a checker must be on the opponent’s end of the board when the turn is over. Jumping with a King The King can capture an opponent’s checker or King by jumping over it. … The piece that will be captured must be on the same diagonal as the King.

## What goes first in checkers?

The player with the black checkers moves first. Checkers may only move one diagonal space forward (toward your opponent’s checkers) in the beginning of the game. Remember that checkers must stay on the dark squares.

## How does the king move in chess?

Placement and movement A king can move one square in any direction (horizontally, vertically, or diagonally), unless the square is already occupied by a friendly piece, or the move would place the king in check.